[sudoroom] Fwd: [i-announce at ischool] BiD Seminar 12 June - Graham Plumb on Crafting Immersive Interactivity
Troy Massey
ecoeconomist11 at gmail.com
Tue Jun 12 08:37:43 CEST 2012
Ive attended these discussions on the Berkeley campus before.
they are truly engaging and ive encountered no pretensions whatsoever, simply engaging and vivid minds ( along with students looking to learn)
This is free and open to the public.
Live
Love
Learn
Laugh
Let go
Begin forwarded message:
> From: Valkyrie Savage <valkyrie at eecs.berkeley.edu>
> Date: June 11, 2012 11:20:23 AM PDT
> To: Berkeley Institute of Design Announce <bid-lab at lists.berkeley.edu>, iSchool Announce <i-announce at ischool.berkeley.edu>, EECS Announce <eecs-announce at eecs.berkeley.edu>
> Subject: [i-announce at ischool] BiD Seminar 12 June - Graham Plumb on Crafting Immersive Interactivity
>
> This week's BiD Seminar is just a day away!
>
> This week we are going to start trying something new with our speakers. I've created appointment slots for those interested in meeting with the speaker after the seminar. Note that I don't always know beforehand how long a speaker can stay, so it's probably a good idea to grab the first slots when you can! https://www.google.com/calendar/selfsched?sstoken=UU9fVy1BT29Ia0NpfGRlZmF1bHR8ZDJhYTVjOTU0OTBhZjc0Y2FmMzY5MDE4Y2NkYzAwYmU Our speaker this week can stay until about 2:30.
>
>
> Tuesday June 12, 12pm - 1pm
> Berkeley Institute of Design (BiD) Lab, 354/360 HMMB
> http://bid.berkeley.edu/directions
>
> Crafting Immersive Interactivity
>
> What is meant by an “immersive experience”, and why do our best museums, games
> and product designers seek ever more inventive and elaborate experiences to hold their
> audiences in an “immersive state”?
>
> As Creative Director of San-Francisco based Snibbe Interactive, Graham develops ways
> of capturing the imaginations of his client’s audiences, crafting new forms of natural
> user interaction, creating moments that inspire a sense of wonder as they intelligently
> inform. Recent projects include an exhibition with James Cameron about the technology
> behind the making of “Avatar”, Björk’s Biophillia app, interactive exhibit’s for Sony
> Headquarters in New York, giant gestural installations at Olympics and expos, and
> educational exhibits for museums across North America and Canada.
>
> By comparing two radically different projects; a cube filled with water and light, with a
> motion-capture performance exhibit for James Cameron, Graham will ask; “what kinds
> of qualities should we seek out and nurture when creating an immersive interactive
> experience?”, with insights into the process of crafting experiences from bits and atoms.
>
> About the Speaker:
> As Creative Director of Snibbe Interactive, Graham manages a creative department that
> works closely with the Lead Engineer and his team to build interactive products across
> 9 different platforms, utilizing technologies that include IR and depth sensing cameras,
> gyroscopic position sensing, multi-touch tables, motion capture volumes, ipad and
> mobile.
>
> Graham has been designing immersive interactive experiences for museums,
> corporations, entertainers, events, retail, healthcare, and performing arts venues
> the past 12 years, with more than 200 interactive installations installed in more than
> 60 museums across 5 continents. Winner of 9 international design awards, he also
> practices as a media artist, using light, electricity and magnetism to make play with the
> natural properties of physical media.
> --
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