[SpaceProgram] Communication / Collaboration tool

Brent Shambaugh brent.shambaugh at gmail.com
Tue Sep 18 05:01:13 CEST 2012


I've been thinking about  and researching stuff like this for some
time. I have many more related things, which I can share if
appropriate. Is there a place to develop things more? Are there people
to partner with? Is this the appropriate place?


On Sun, Sep 16, 2012 at 4:52 PM, Paul Szymkowiak <paulszym at gmail.com> wrote:
> Let's take what lessons we can from product life cycle management, and apply
> what seems appropriate as we explore a maker solution management approach.
>
> Having a way to assist our management of activities and their associated
> milestone events and deadlines will be helpful. Lot's of simple software
> will help us do that: Google apps: Calendar plus one or two plugin's will
> work pretty well.
>
>
> On 17 September 2012 05:37, cole santos <cksantos85 at gmail.com> wrote:
>>
>> I wasn't thinking fancy software, I was thinking it was more of an
>> organizational principal and common grant theme.
>>
>>
>> On Mon, Sep 17, 2012 at 2:34 AM, Jerry Isdale <jerry at mauimakers.com>
>> wrote:
>>>
>>> The area where I can see us needing a PM package is in the management of
>>> SpaceGAMBIT iteself
>>> We will have multiple projects with various deadlines and gating events
>>> (grant submission, selection, negotiation, award, reporting etc) that will
>>> need to be tracked, as well as the fundraising, and annual symposium.
>>>
>>> Again though, these task do not require the elaborate engineering PLM/PM
>>> tools.
>>> We do have Prolific.com as one option.  It is a commercial tool but for
>>> use on this project I could probably negotiate a deal.  The principle behind
>>> it is a good friend and supporter of Maui Makers. (Reichart von Wolfsheild).
>>>
>>> Jerry Isdale
>>> http://MauiMakers.com
>>> http://www.mauimakers.com/blog/thursday-public-meeting/
>>>
>>> On Sep 16, 2012, at 2:23 AM, Jerry Isdale wrote:
>>>
>>>  If we were doing the full Build A Starship project, then yes definitely
>>> we would need a PLM/PM package.  Most of the HSP/SpaceGAMBIT projects are
>>> going to be far too small to utilize a large PLM (product life cycle
>>> management) or Program Management package. This sort of software, with its
>>> requirements management and resources, etc can be quite useful on big
>>> projects, but often requires dedicated staff to maintain it.  There are much
>>> lower effort ways to manage a small project... especially with a very small
>>> team (1-3 people).
>>>
>>>
>>> Jerry Isdale
>>> http://MauiMakers.com
>>> http://www.mauimakers.com/blog/thursday-public-meeting/
>>>
>>> On Sep 15, 2012, at 6:34 PM, Paul Szymkowiak wrote:
>>>
>>> I have mixed feelings about the relevance of PLM as defined in the
>>> referenced wikipedia page to a hacker/ maker based approach to some notion
>>> of product, but also generally as it relates to the kinds of discovery and
>>> problem solving this SpaceGAMBIT effort is wanting to encourage.
>>>
>>> As we step towards more and more complex solutions, I think some of the
>>> PLM tools will be helpful in managing inventories of parts for projects or
>>> solutions. This will be especially useful where the tool can support complex
>>> solutions with many thousands of parts, and where distributed, parallel and
>>> collaborative solution development will occur, such as multiple teams
>>> working in parallel on subsystems as part of a larger product. If a product
>>> doesn't readily support that, it's probably of less use to us.
>>>
>>> Of course, our SpaceGAMBIT projects - and probably ultimately products
>>> and services - will have life cycles, but I think good life-cycle models are
>>> largely a reflection of the underlying philosophy and culture or the people
>>> involved.
>>>
>>> In my view, PLM as described in the referenced Wikipedia article, appears
>>> as a cleanly phased, sequential approach, where a product passes through a
>>> series of stage gates from concept through to use and finally disposal. Of
>>> course, these phases do describe things that happen during the life cycle of
>>> a typical product-development effort, however they aren't necessarily
>>> relevant as phases. Although the Wikipedia page mentions that LCE is
>>> iterative, the PLM defined here doesn't reflect that well. It does briefly
>>> refer to "backing up" into earlier phase, but as an experienced method
>>> author, I find it kind of sloppy when a method is idealised to a point where
>>> it doesn't suitably reflect and support reality, appears to address real
>>> world concerns by passing reality off as an exception, and then claims to be
>>> practically useful to enact PLM.
>>>
>>> From a method architecture perspective, I think there is little value in
>>> having an overarching product lifecycle model that simply reflects the
>>> detailed activity that obviously needs to occur: for me, it's equivalent to
>>> having a "hammer nail" activity within a "hammer nail" phase. Phases for me
>>> need to speak to useful and important strategic goals. But more to the
>>> point, I think this type of PLM philosophy doesn't reflect the reality of
>>> PLM in exploratory, evolutionary prototyping - the very approach that makes
>>> hacker and maker spaces what they are.
>>>
>>> My closing critique is that the definition here appears to be based
>>> predominantly on information drawn from the field of automotive engineering,
>>> a context  where the basic product is arguably very well understood. I tread
>>> with caution when applying methods and practices suitable in one context to
>>> different context. How much does the building of cars using standardised
>>> assembly line production have relevance to hacker/ maker creation of new
>>> products in the context of space exploration?
>>>
>>>
>>>
>>> Paul
>>>
>>> Paul Szymkowiak
>>>
>>>
>>> On 16 September 2012 09:39, Jerry Isdale <jerry at mauimakers.com> wrote:
>>>>
>>>> Couple very interesting Project Management talks here at 100YSS relating
>>>> to this.
>>>> One on a product, one on use of general PMBOK to address physics
>>>> advances.
>>>> more later.
>>>>
>>>> Jerry Isdale
>>>> http://MauiMakers.com
>>>> http://www.mauimakers.com/blog/thursday-public-meeting/
>>>>
>>>> On Sep 15, 2012, at 9:20 AM, cole santos wrote:
>>>>
>>>> Using this as a framework for developing our grant/prize structure would
>>>> be useful as well. Each project will be responsible for their own management
>>>> styles, by structuring the contest to support PLM we could encourage
>>>> success.  Stages of competition could be as in the Wikipedia. (i added
>>>> theoretical prize/grant amounts). Moving up stage wise would require
>>>> previous success at a lower level to be assessed by the
>>>> members/peers/backers.
>>>>
>>>> Conceive - Stage 1 (10-100$)
>>>>
>>>> Specification
>>>> Concept design
>>>>
>>>> Design - Stage 2 (100-1000$)
>>>>
>>>> Detailed design
>>>> Validation and analysis (simulation)
>>>> Tool design
>>>>
>>>> Realize - Stage 3  (1000-10000$ + outside funding)
>>>>
>>>> Plan manufacturing
>>>> Manufacture
>>>> Build/Assemble
>>>> Test (quality check)
>>>>
>>>> Service - Stage 4 (incorporation of ideas into GAMBIT superstructure)
>>>>
>>>> Sell and deliver
>>>> Use
>>>> Maintain and support
>>>> Dispose
>>>>
>>>>
>>>> On Sun, Sep 16, 2012 at 8:36 AM, Brent Shambaugh
>>>> <brent.shambaugh at gmail.com> wrote:
>>>>>
>>>>> This is a bit of a long read, but it gives some idea of what Product
>>>>> Lifecycle Management is:
>>>>>
>>>>> https://en.wikipedia.org/wiki/Product_lifecycle_management
>>>>>
>>>>> I think you'll be impressed by what's out there, if you haven't seen
>>>>> it already. I keep thinking that stuff like this will help out in the
>>>>> long run. Boeing used it. See Dassault Systemes at
>>>>> http://www.3ds.com/.
>>>>>
>>>>> I've started a group that is into this sort of stuff, but it may be
>>>>> awhile before anything cool comes out of it. I'll start digging into
>>>>> it more.
>>>>>
>>>>> On Fri, Sep 14, 2012 at 11:50 PM, Brent Shambaugh
>>>>> <brent.shambaugh at gmail.com> wrote:
>>>>> > I like Rizzoma's semantic web ideas. I've also found a number of open
>>>>> > source tools in the Product Lifecycle Management arena. Aras
>>>>> > (http://www.aras.com/) has its own open source license and is
>>>>> > available for Windows. OpenPLM is available under GPLv3
>>>>> > (http://sourceforge.net/projects/open-source-plm/), and Sparta is
>>>>> > available under AGPL (https://github.com/scientia/sparta).
>>>>> >
>>>>> >
>>>>> > On Wed, Sep 12, 2012 at 2:28 PM, Bradley Grzesiak
>>>>> > <listrophy at gmail.com> wrote:
>>>>> >> It's *kinda* open source. You have to ask for the source... which is
>>>>> >> kinda
>>>>> >> weird.
>>>>> >>
>>>>> >> :brad
>>>>> >>
>>>>> >>
>>>>> >> On Wed, Sep 12, 2012 at 1:35 PM, Jerry Isdale <jerry at mauimakers.com>
>>>>> >> wrote:
>>>>> >>>
>>>>> >>> "All existing communication and collaboration tools display
>>>>> >>> messages
>>>>> >>> chronologically and in a linear way making a context fragmented and
>>>>> >>> difficult to comprehend.... Rizzoma allows communication within a
>>>>> >>> certain
>>>>> >>> context permitting a chat to instantly become a document where
>>>>> >>> topics of a
>>>>> >>> discussion organized into branches of mind-map diagram and minor
>>>>> >>> details are
>>>>> >>> collapsed to avoid distraction."
>>>>> >>>
>>>>> >>> Free and open source. Hmmm.
>>>>> >>> Worth watching and checking into deeper.
>>>>> >>> Not sure about the 'everyone writes everywhere' model.  Sometimes
>>>>> >>> you want
>>>>> >>> a semi-closed project, that others might comment but not edit or be
>>>>> >>> hidden
>>>>> >>> from view.  Might be a way to do that too.  Heck it is Open Source.
>>>>> >>>
>>>>> >>> Jerry Isdale
>>>>> >>> http://MauiMakers.com
>>>>> >>> http://www.mauimakers.com/blog/thursday-public-meeting/
>>>>> >>>
>>>>> >>> On Sep 12, 2012, at 7:21 AM, Brent Shambaugh wrote:
>>>>> >>>
>>>>> >>> > Here's a collaboration tool.
>>>>> >>> >
>>>>> >>> > http://rizzoma.com/
>>>>> >>> >
>>>>> >>> > -Brent
>>>>> >>> > _______________________________________________
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>>>>> >>> > SpaceProgram at lists.hackerspaces.org
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>>>>> >>>
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>>>>> >>
>>>>> >>
>>>>> >>
>>>>> >>
>>>>> >> --
>>>>> >> Bradley Grzesiak
>>>>> >> co-founder, bendyworks
>>>>> >> http://bendyworks.com/
>>>>> >>
>>>>> >> _______________________________________________
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>>>>> >>
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