[hackerspaces] OHM2013: Call for participation
spider at spiderwebz.nl
Thu Jan 24 20:27:44 CET 2013
Just a reminder, CFP Deadline is March 1.
So you only have five weeks left to submit your content!
On 25.11.2012 21:17, Koen Martens wrote:
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> OHM2013 Call for Participation
> July 31 to August 4, 2013 – Geestmerambacht, The Netherlands
> See https://gis.ohm2013.org, http://osm.org/go/0E59AxSEh- or
> PLEASE CIRCULATE FREELY:
> About OHM2013
> - -------------
> OHM2013 – Observe. Hack. Make. is a 5-day international outdoor
> technology and
> security conference. OHM2013 is currently requesting proposals for
> A motley bunch of around 3000 hackers, free-thinkers, philosophers,
> geeks, scientists, artists, creative minds and others will convene
> from all
> over the world for this informal meeting of minds to contemplate,
> share, criticize, look ahead, code, build, and more.
> An otherwise unassuming stretch of land, just 30km (20mi) North of
> will be transformed into a colourful oasis of light providing a
> backdrop for
> this unique event. It is an immersive experience, with an emphasis on
> The four-yearly Dutch hacker camps provide a very open, friendly and
> atmosphere, with a high level of knowledge. The campsite is buzzing
> energy, ideas and projects, not least because people from various
> are interacting. It is a non-commercial community event where every
> visitor is
> also a volunteer.
> - ----------
> OHM 2013 is the 7th edition in this line of events. The seed for
> these events
> sprouted in the late 80’s hacker community embodied by ‘Hippies from
> Hell’ and
> the journal for techno-anarchists ‘Hack-tic’.
> In 1989 the Galactic Hacker Party was held at Paradiso, a public
> forum in
> Amsterdam. This indoor event brought together pioneers at the
> frontiers of the
> internet to revel in the upcoming revolution, but also to be critical
> of the
> power structures governing the then infant internet and its impact on
> In 1993, four years later, Hacking at the End of the Universe was the
> open-air event in the series. Several hundred hackers set up camp in
> outdoors. While the internet was still not something many people had
> at home,
> the whole campsite was already connected.
> The landscape has changed much since 1989. New trends raise questions
> security, governance, sustainability and identity. The notion of
> hacking – to
> use something in a creative way, not thought of when it was first
> invented –
> has long spread to fields outside of Information Technology. The
> concepts of
> open source and open standards are now commonplace.
> At the same time, society is more and more dependent on technology.
> Blind faith
> in ICT in particular leads to erosion of democratic principles and
> rights. Society increasingly depends on hackers to act as its
> conscience on
> these matters.
> Now nearly every household has a connection to the internet, it is
> becoming a conduit for click-to-manufacture designs. Hackers expand
> their focus
> towards “manufacturing at home” collaboration projects using
> home-built 3D
> printers, CNC-machines and laser cutters. A necessity as current
> models are collapsing, both on the macro as well as the micro scale.
> post-industrial global society is on the verge of depleting both its
> capital as well as its natural resources. Logistic chains feeding the
> that produce all our gadgets and even our food span multiple
> Despite the global scale, those chains are fragile. When energy is
> sparse, the global transport routes will fail to be economically
> Hackers can apply their critical curiosity and creativity to bring
> methods to cope with the upcoming changes. By building, for example,
> means of electronic communication to ease the transition to an era
> where cheap
> Chinese gadgets and Japanese electronics can no longer be taken for
> granted and
> by arming society against authorities taking mobile telephony and the
> offline in times of crisis. But perhaps even more important is going
> back to
> the basics of production itself. Traditional crafts may become a
> matter of
> survival when factories sourcing raw materials from far away are a
> thing of the
> Content matter(s)
> - -----------------
> The scope of this call for participation is not limited to the form
> traditional lectures. Specifically requested are workshops (either
> bound in
> time or continuously running), presentations / demonstrations, films,
> performances engaging the audience and even art installations.
> Topics may include, but are certainly not limited to the following
> - - Security Attacks: Malware, A.P.T., SCADA, Mobile Security, Social
> Russian Cyber Crime, etc.
> - - Defense: (Post-) (Quantum) Crypto, Responsible Disclosure,
> Emergency Response,
> Warfare in the Virtual Domain, etc.
> - - Hardware: Hacking, Making, Electronics, Welding, Blacksmithing,
> esreveR, Lock Picking, A/V hacking, etc.
> - - Software: Programming, Neural Networks / A.I., Standards,
> F.O.S.S., Browser
> hacking, Demo’s, etc.
> - - Networks / Telecommunication: Internet, Alternative networks,
> GSM, Cloud
> Hacking, Journalism, Radio/TV/Media, Big Data, Quantum entanglement &
> teleportation, etc.
> - - Privacy: T.O.R., Darknets, Certificate Authorities, Alternative
> Post Privacy, etc.
> - - Legal: Hacker Ethics, Forensics, Law Enforcement, D.R.M.,
> Software Patents,
> - - Science / Research: DIY Space Flight, Bio-tech, DNA, Energy,
> Particle Physics,
> Sustainability, Nano-technology, Bionics, Robots, Swarms,
> Quantum computing, etc.
> - - People & Society: Censorship, Politics, Future Visions, New
> Economic & Monetary
> Models, Life Hacking, Fair Globalization, Communities/Hackerspaces,
> Mental Disorders, Ethical Norms, Trans-humanism, Body Hacking, Mind
> Hardware, etc.
> - - Rebooting civilization: Preserving (Technological) Knowledge,
> Artisan Crafts,
> Decentralised Technologies for food/energy/housing/security,
> Steampunk, etc.
> - - Art: Topology, Folding, Fractals, Demo Scene, Wearable
> Electronics, Circuit
> Bending, Video Art, Pyrotechnics, etc.
> - - Phun: Food Hacking, Car Hacking, Meditation, Medication, Art,
> Anecdotes, Retro
> Gaming, Entertainment, etc.
> Again, these ideas are by no means restrictive. Any content that
> might interest
> the audience of technophiles at OHM2013 is welcome. Surprise and
> inspire the
> Content for kids
> - ----------------
> At previous events, activities for children were organised by parents
> on an
> ad-hoc basis – OHM2013 strives to bring content specifically aimed at
> and adolescents. Initiatives targeting this new generation of hackers
> encouraged. Not only ‘hacky’ crafts and games, but also introductions
> to more
> advanced topics, like the complexities of the internet, privacy,
> security, et cetera are to be expected.
> Submitting content
> - ------------------
> Help make OHM2013 become the exciting, inspiring and awesome
> event everyone is looking forward to. Submit your content now!
> Also, if you know of someone whom you think should be present at
> OHM2013, ask
> them to submit an abstract.
> Submissions can be entered through the OHM2013 content submission
> The deadline for submissions is March 1, 2013.
> All proposals will be reviewed. Notification of acceptance or
> rejection will be
> sent out before April 30, 2013.
> The program will be made available incrementally starting May 1,
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