[Hacker-event-theory] HEDP #1: Make it easy and rewarding to Volunteer
amx109 at gmail.com
Thu Sep 19 12:20:35 CEST 2013
> Hacker Event Design Pattern #1:
> Make it easy and rewarding to Volunteer.
> Volunteers are the lifeblood of true Hacker Events. Without Volunteers,
> the costs of running an event would be exponentially higher--and that fact
> should be kept in mind when thinking about amenities and rewards for
> Make it easy for participants to volunteer. The Volunteer recruiting area
> should be near a well-trafficked spot in the conference and adjacent to the
> volunteer lounge. There should be a well-informed dispatcher who is eager
> to attract new volunteers, accept volunteer labor requests and make sure
> the volunteer lounge is clean, comfortable and well stocked.
i would also point out the difference with regards to the setting of an
event. i feel its easier to use an online system for volunteering at a
congress (easier to catch up on sleep, not stressed by environment, less
distances to get between events) than in a camping setting.
> If at all possible, identify the key "do-ers" in your community and offer
> them free admission in exchange for volunteering. If this is not possible
> for cultural or other reasons, make sure that the rewards for volunteering
> are tangible and visible to all who attend the conference even if
> volunteering is a sought-after position. Having a volunteer credential
> should garner respect and thanks from attendees--and more than a few
> applications during and after the event.
i dont understand the 'applications' part of this sentence?
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