<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div>It's definitely very cool.</div><div><br></div><div>Looking at the Velodyne specs, how does working with a Kinect compare to the much higher resolution Velodyne? Considering how cheap an available the Kinect is, does it really fill the need that the laser-drive, and I assume higher resolution, specialty device?</div><div><br></div><div>I've been thinking recently that once the Kinect SDK hits, it might be an interesting pairing with the Microsoft Robotics Studio.</div><br><div><div>On Apr 5, 2011, at 2:29 PM, Yves Quemener wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><span class="Apple-style-span" style="border-collapse: separate; font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; ">Not new anymore and less cool than the Velodyne HDL-64 I used to be paid to<br>work with, I'm trying to make a kinect interface for displaying the<br>gapminder dataset :<span class="Apple-converted-space"> </span><a href="http://vimeo.com/20985345">http://vimeo.com/20985345</a><br></span></blockquote></div><br></body></html>